But Blocs 3 still performs better at this than its predecessors, and it's easier to reposition elements once they're placed.īlocs 3 has similarly refreshed the process of adding whole new blocs. Placing brics on the page can still be a little erratic a blue line usually indicates where the new object will appear relative to others, but not always, and it's sometimes tough to position your cursor right where you need the element to go. Again, this works much better than switching to an entirely different mode and losing sight of your page in the process. This opens a pop-up menu - you can customize how many rows it displays, depending on your screen real estate – with icons, labels, and a search bar. You can also now add brics by selecting any element, then looking for the cute little Lego-brick icon just above or below it. Now the page you're working on remains in view, brics are more clearly labeled, and a live preview of how each element will look on the page helps eliminate any lingering confusion. In previous versions, you had to switch to a separate mode to drop in new brics, and the list of brics blotted out the entire screen, with only icons and small text labels to tell you which was which. You can even reorder elements on the page just by moving them up and down in the list.īlocs 3 moves its Inspector pane, where you can customize aspects of a selected element, to the right of the screen, where it now shares space with the searchable bric library.
It's much easier to select individual elements on the page this way – and to see when you've accidentally crufted up your code, as I realized I'd done with some poorly placed tags. The left side of Blocs 3's window now lists every element on your page hierarchically, showing you a clear structure of your page's underlying code. What's new in Blocs 3 … for everyoneīlocs 3 gives the entire program a welcome facelift, refining an already sleek interface to be even more user-friendly, and making style tweaks and adjustments even more intuitive.
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You can also easily add analytics code or additional JavaScript or CSS files to individual pages or your entire site.
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It now builds in support for various free and paid content management systems, including Pulse, October, Cushy, and Surreal, letting users drop in fields and elements that can work seamlessly with those systems' databases. In the four years and two successive versions since its creation, Blocs has quietly accumulated pro-friendly features without significantly steepening its learning curve. But while Blocs' creations won't push the envelope of daring, innovative web design, the app is far more than just HTML with training wheels. And a simple menu manager controls what is and isn't included in your site's automatically generated navigation bar.īlocs is pitched mostly at everyday folks who just want a nice-looking modern site to share their ideas or goods on the Web. Global swatches deploy the same palette of colors across multiple site elements.
An asset manager keeps all your site's images and associated files in easy reach. And under-the-hood coding ensures that the sites you build will look good – sometimes after a little bit of tinkering – at various screen sizes, or breakpoints.Ī sophisticated but intuitive class editor tweaks each element's CSS styling and can specify different versions of those styles for different breakpoints so that an element that looks great on a huge monitor can vanish to avoid cluttering up a tiny phone screen. The program offers large readymade libraries of each to assemble on a blank canvas. In Blocs, large slabs of structure (empty columns, a space for a photo with accompanying headline and caption text, a photo gallery, etc.) are known as blocs, and individual page elements (headers, paragraphs, images, forms, etc.) are brics. That inspiration led him to Blocs, where prewritten chunks of HTML and CSS code stack up like Legos to quickly create robust, responsive websites. In 2014, Norm Sheeran watched his 7-year-old nephew assemble structures in Minecraft and wondered why Web design couldn't be that simple, too.